Level: Airship
Level: Blackwall Yard
Level: Embankment
Level: Catacombs

Game stats

Release:

February 20, 2015 - Playstation 4 exclusive

Engine/Tools:

Proprietary Ready at Dawn engine, Maya 2014, C-style scripting, proprietary combat encounter design tool

Level Breakdown:

12 playable levels, 6 cinematic chapters


Overview

The Order: 1886 is a narrative-driven, 3rd-person cover shooter with a distinctive "filmic" presentation.

The game centers around The Order of Her Majesty's Knights, a small but elite group of soldiers trained to confront supernatural threats.  Set in an alternate-history 19th century London plagued by werewolf attacks, these Knights are humanity's best hope for survival.  Four Knights—Malory, Galahad (the player character), Isabeau, and Lafayette—get swept up in events that will shape the future of their world!


What I worked on

Each link below will take you to an in-depth look at the level's development.


Primary Level Designer on  4  Levels:

Chapters 5 & 6: Airship


Chapter 14: Embankment


Chapter 15: Catacombs


Plus  1  more chapter not in the final product (Escape to Whitechapel - approximately 2/3rds the length of Airship)



As Level Design Support:

Chapters 9: Blackwall Yard


Also, "finishing" assistance on the Prologue chapter



Additional Responsibilities:

  • Build "playground" test maps used to finalize level construction metrics

  • Assist the lead Tech Artist in developing the "cover & traversal authoring" toolset

  • Assist the A.I. Team in developing, testing, and tuning:

    • enemy awareness systems

    • combat search behaviors

    • reactive dialogue systems

    • "awareness of the environment" systems for NPCs

  • Attend playtest sessions with external testers to look for potential level improvement areas

  • Edit subtitles for the entire game (for accuracy, grammar, punctuation, capitalization)


Click on level names at the top of the page to learn about the levels I worked on